COMPUTER-SCIENCE-H446 · Cambridge OCR A Level
COMPUTER-SCIENCE-H446/11
Paper 1
Computer Science · June 2024 · Variant 1
Relative difficulty
Analysis source: OCR
Analysis aligned to the official syllabus and assessment design.
4.0 / 5
280
300 min
Data Structures & Object-Oriented Program Design
Cohort performance
Session statistics from official examination reports
Total marks
280
Duration
300 min
Session difficulty
4.0 / 5
Key examiner messages
Top priorities from the principal examiner before you revise
The 2024 OCR A Level Computer Science examination series presents a highly rigorous challenge, continuing the modern trend of requiring deep application over rote learning.
Paper 1 balances hardware theory with web indexing and database design, while Paper 2 tests candidates' core coding capabilities through an array-based game scenario in Section B and complex dry-runs in Section A.
The difficulty is driven by mathematically demanding unnormalised-to-normalised floating-point conversions, logical circuit creations with several variables, and multi-stage algorithmic traces like the A* search.
Question difficulty map
How candidates performed on each question in this series
No data available in official reports
Assessment objectives
Skill and AO weighting from official examiner commentary
Skill weighting
Shows the skill mix this paper tested most heavily.
Theoretical
Weight: 7100%Recall
Weight: 686%Mathematical & Calculation
Weight: 571%Algorithmic Writing
Weight: 457%Critical Evaluation
Weight: 229%
Method marks watchlist
Where working, steps, or method marks were commonly lost
No data available in official reports
Recurring mistakes across years
Themes examiners flag in multiple recent sessions for this subject
No data available in official reports
Question choice intelligence
Mean scores and popularity for optional questions (HKDSE electives)
No data available in official reports
Level exemplars
What candidate scripts at each grade level looked like
No data available in official reports
Grade & admission context
How marks relate to grade thresholds and entry standards
Report type
Examiner report — national grade boundaries and question-level commentary
Level A*
Approx. 85% of maximum mark
Level A
Approx. 74% of maximum mark
Level B
Approx. 62% of maximum mark
Level C
Approx. 51% of maximum mark
Level D
Approx. 39% of maximum mark
Level E
Approx. 28% of maximum mark
Deep insights
What top candidates did
Techniques and approaches examiners rewarded in this series
No data available in official reports
Command word playbook
How to match each command word to the expected response style
Match the expected response style for “State” questions.
State features in sequence or list observable properties — do not explain causes unless asked.
Give reasons and link mechanism to outcome; each point needs a because/so chain.
Match the expected response style for “Write” questions.
Present multiple perspectives with evidence; balance breadth and depth.
Match the expected response style for “Complete” questions.
Match the expected response style for “Convert” questions.
Name or point to the specific feature asked for — avoid extra explanation.
Time traps
Sections where candidates spent disproportionate time relative to marks
Min per mark: 5
Min per mark: 1.1
Min per mark: 1.1
Syllabus traceability
Topics linked to questions and mark weighting in this session
Programming techniques
45 marks this session
Data Structures
45 marks this session
Algorithms
31 marks this session
Structure and function of the processor
18 marks this session
MCQ trap analytics
Commonly chosen wrong options from examiner commentary
No data available in official reports
Topic heatmap across years
Mark concentration by topic and exam year for this subject
Mark intensity
Programming techniques
Data Structures
Algorithms
Structure and function of the processor
Data Types
Difficulty trend
How session difficulty has shifted across recent years
Paper comparison
Marks and duration breakdown across papers in this session
H446/01: Computer Systems: H446/02: Algorithms and Programming:
Marks you can still earn
Where valid approaches outside the mark scheme may still gain credit
No data available in official reports
Practise what examiners flagged
Target weak topics from this report inside the Revui app
Programming techniques
45 marks this session
Practise in RevuiData Structures
45 marks this session
Practise in RevuiAlgorithms
31 marks this session
Practise in RevuiStructure and function of the processor
18 marks this session
Practise in RevuiSelf-diagnostic checklist
Key actions before you sit this paper — copy and tick off as you revise
- 1Message
The 2024 OCR A Level Computer Science examination series presents a highly rigorous challenge, continuing the modern trend of requiring deep application over rote learning.
- 2Message
Paper 1 balances hardware theory with web indexing and database design, while Paper 2 tests candidates' core coding capabilities through an array-based game scenario in Section B and complex dry-runs in Section A.
- 3Message
The difficulty is driven by mathematically demanding unnormalised-to-normalised floating-point conversions, logical circuit creations with several variables, and multi-stage algorithmic traces like the A* search.
Teacher briefing pack
One-page session summary for tutors and classroom review
June 2024 2024
Computer Science
The 2024 OCR A Level Computer Science examination series presents a highly rigorous challenge, continuing the modern trend of requiring deep application over rote learning. Paper 1 balances hardware theory with web indexing and database design, while Paper 2 tests candidates' cor
The 2024 OCR A Level Computer Science examination series presents a highly rigorous challenge, continuing the modern trend of requiring deep application over rote learning.
Paper 1 balances hardware theory with web indexing and database design, while Paper 2 tests candidates' core coding capabilities through an array-based game scenario in Section B and complex dry-runs in Section A.
The difficulty is driven by mathematically demanding unnormalised-to-normalised floating-point conversions, logical circuit creations with several variables, and multi-stage algorithmic traces like the A* search.
- Total marks
- 280
- Duration
- 300 min
- Session difficulty
- 4.0 / 5
Session analysis
The 2024 OCR A Level Computer Science examination series presents a highly rigorous challenge, continuing the modern trend of requiring deep application over rote learning. Paper 1 balances hardware theory with web indexing and database design, while Paper 2 tests candidates' core coding capabilities through an array-based game scenario in Section B and complex dry-runs in Section A. The difficulty is driven by mathematically demanding unnormalised-to-normalised floating-point conversions, logical circuit creations with several variables, and multi-stage algorithmic traces like the A* search.
Updated Jun 14, 2026
Paper breakdown
H446/01: Computer Systems: H446/02: Algorithms and Programming:
Top chapters
Exam structure insights
Marks by chapter
See where the marks were concentrated so revision time goes to the highest-value topics.
Mark accessibility
Estimate which marks were basic, mid-level, or high-difficulty.
75% within easy or medium reach
Command word frequency
Spot common command words so answers match the expected response style.
Question type mix
Compare the mark share of each paper section and question type.
Structured / Programming / Coding
156·34·56%
Short Answer
65·32·23%
Extended Response / Essay
59·6·21%
Study ROI
Bigger bubbles recur more often; higher bubbles carry more marks, helping you rank revision priorities.
Time vs marks
Compare marks with suggested time allocation to plan exam pacing.
Paper 1 Section A (…
0.89 m/minPaper 1 Section B (…1
0.20 m/minPaper 2 Section A (…
0.89 m/minTotal marks
108
Total time
125 min
Avg pace
0.86
Next-year prediction
Topics worth watching next year, with the reason shown directly below each bar.
Thinking concurrently
85%85%
Moral and ethical Issues
80%80%
Boolean Algebra
75%75%
Difficulty Verdict
The 2024 OCR A Level Computer Science examination series presents a highly rigorous challenge, continuing the modern trend of requiring deep application over rote learning. Paper 1 balances hardware theory with web indexing and database design, while Paper 2 tests candidates' core coding capabilities through an array-based game scenario in Section B and complex dry-runs in Section A. The difficulty is driven by mathematically demanding unnormalised-to-normalised floating-point conversions, logical circuit creations with several variables, and multi-stage algorithmic traces like the A* search.
Where the Marks Are
Marks are heavily concentrated in Data Structures and Programming Techniques (comprising over 30% of the total available credit). In Paper 1, the high-scoring opportunities rest in the three 9-to-12 mark essays covering layout cultural considerations, search engine indexing/PageRank, and flat file vs. relational databases. In Paper 2, Section B acts as a make-or-break zone where candidates must write and correct object-oriented code, including constructor methods, logic functions, and file structure corrections. Achieving top marks requires strong syntax precision in pseudocode and highly structured evaluative language in the extended essays.
Analysis is paraphrased for study purposes. Always verify against the official examiner report and mark scheme.